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Principles · Kotlin

Abstraction: hide the data structure

Change how a class stores its data without touching the code that uses it.

12 steps4 chapters~4 min at 1.25×#oop#abstraction#data structure#private fields
The lesson plays right here. Pause anywhere, step back, or jump to a step below. Watch the Kotlin video on YouTube Code on GitHub

Watch the narrated video

Every step

Problem

Steps 1–3

Refactor

Steps 4–8

Payoff

Steps 9–10

Recap

Steps 11–12

The code: before and after

Before

class Warehouse {
    val stock = mutableMapOf<String, Int>()
}

class Receiving {
    fun receive(w: Warehouse, sku: String, qty: Int) {
        w.stock[sku] = (w.stock[sku] ?: 0) + qty
    }
}

class Picking {
    fun pick(w: Warehouse, sku: String, qty: Int) {
        val have = w.stock[sku] ?: 0
        if (have >= qty) {
            w.stock[sku] = have - qty
        }
    }
}

class Report {
    fun print(w: Warehouse, sku: String) {
        val left = w.stock[sku] ?: 0
        println("$sku: $left")
    }
}

fun main() {
    val w = Warehouse()
    Receiving().receive(w, "TEA-1", 20)
    Receiving().receive(w, "TEA-1", 10)
    Picking().pick(w, "TEA-1", 15)
    Report().print(w, "TEA-1")   // TEA-1: 15
}

After

class Warehouse {
    private val stock =
        mutableMapOf<String, ArrayDeque<Int>>()

    fun receive(sku: String, qty: Int) {
        stock.getOrPut(sku) { ArrayDeque() }.addLast(qty)
    }

    fun pick(sku: String, qty: Int): Boolean {
        if (quantity(sku) < qty) {
            return false
        }
        val queue = stock.getOrPut(sku) { ArrayDeque() }
        var rest = qty
        while (rest > 0) {
            val oldest = queue.removeFirst()
            val used = minOf(oldest, rest)
            if (oldest > used) {
                queue.addFirst(oldest - used)
            }
            rest -= used
        }
        return true
    }

    fun quantity(sku: String): Int {
        return stock[sku]?.sum() ?: 0
    }

    fun deliveries(sku: String): List<Int> {
        return stock[sku]?.toList() ?: emptyList()
    }
}

class Receiving {
    fun receive(w: Warehouse, sku: String, qty: Int) {
        w.receive(sku, qty)
    }
}

class Picking {
    fun pick(w: Warehouse, sku: String, qty: Int) {
        w.pick(sku, qty)
    }
}

class Report {
    fun print(w: Warehouse, sku: String) {
        val left = w.quantity(sku)
        println("$sku: $left")
    }
}

fun main() {
    val w = Warehouse()
    Receiving().receive(w, "TEA-1", 20)
    Receiving().receive(w, "TEA-1", 10)
    Picking().pick(w, "TEA-1", 15)
    Report().print(w, "TEA-1")   // TEA-1: 15
    println(w.deliveries("TEA-1"))   // [5, 10]
}

Transcript, step by step

Problem

Step 1: A shop's warehouse stock Before

A small shop's warehouse keeps its stock in a mutable map, from product code to quantity, and Kotlin makes that property public by default. Receiving adds a delivery to the map, Picking takes items out when there are enough, and Report prints what's left. Two deliveries of tea come in, 20 and then 10, and after 15 are picked, the report prints 15.

Step 2: Oldest delivery first Code smell

The tea goes stale, so picking must take the oldest delivery first, and ops need the stock kept per delivery. The quick way turns each value in the map into a queue of delivery quantities. Receiving now appends to the queue, and Picking sums it, then takes from the front in a loop. Report sums the queue too, and the run still prints 15.

Step 3: Every caller knows the map Code smell

Every caller works on the map directly, so each one depends on how the warehouse stores its stock. Receiving uses the map here, Picking here, and the report here. One change to the storage meant rewriting three classes that only wanted to receive, pick and count. The sum over the queue now exists twice, once in Picking and once more in Report. And when the stock moves to a database next year, all three get rewritten again.

Refactor

Step 4: Refactor first Back it out

Let's take the queue out again. We'll refactor first, so that the warehouse owns its stock, and then we'll change the storage in one place.

Step 5: Receive moves in Move Method

First, the line that adds a delivery moves into Warehouse, as a method called receive. Receiving now calls receive on the warehouse, and it no longer touches the map.

Step 6: Pick moves in Move Method

The check and the update move in next, as pick, which returns true when there was enough stock. Picking calls pick on the warehouse, and the run still prints 15.

Step 7: Quantity moves in Move Method

The lookup moves in last, as quantity, which returns zero for a product the warehouse has never seen. Report asks the warehouse for the quantity, and then prints it.

Step 8: Make the map private Encapsulate Collection

No caller touches the map any more, so the property becomes private, and the compiler stops any class outside Warehouse from reaching it. That's abstraction, where callers use what the warehouse does, receive, pick and quantity, and never see how it stores the stock. Encapsulation hides a single field, and abstraction goes one step further, because it hides how a whole collection is stored.

Payoff

Step 9: Keep stock per delivery Substitute Algorithm

Now the change request comes back, and this time it stays inside Warehouse. The private map now holds a queue of deliveries per product, and receive appends to it. Quantity sums the queue, and pick checks the quantity, then takes from the oldest delivery first. Each method keeps its signature and gets a new body, and that move is called Substitute Algorithm. Receiving, Picking and Report didn't change, and main gains one line that prints the deliveries.

Step 10: One class knows the storage Payoff

The map calls are gone from the callers, so Receiving calls receive here, Picking calls pick here, and Report calls quantity here. The sum over the queue is written once, in quantity, and pick reuses it for its check. The 15 picked came out of the oldest delivery of 20, so 5 of that one are left, next to the newer 10. The three callers depend only on receive, pick and quantity, so changing how Warehouse stores the stock stayed inside Warehouse.

Recap

Step 11: Where we started, where we ended Before / after

On the left, the stock is a public map, and Receiving, Picking and Report each read or write it directly. On the right, the map is private and holds a queue per product, behind receive, pick and quantity. A caller like Picking makes one call, and the warehouse decides which delivery the items come from.

Step 12: When to reach for it Takeaways

Reach for it when several classes read or change one collection, and the way it's stored may change. Skip it when one short function owns the map and nothing outside reads it, because methods around it add lines and hide nothing. You'll spot the need by indexing, get-or-put or sum called on another object's collection, or by the same lookup copied into several classes. Kotlin's own Array Deque, used in this lesson, works this way, because you call add last and remove first, and it manages its hidden array by itself.